Ever since you joined this thread all your posts have been ad hominems + baised arguments + unreliable data.
1. The pool you claim as a proof had no anti robot checks and no other wall to ensure us at least the minimum to think people could have manipulated it. You could have voted there as much times as you wanted. You didnt need a mail check, there was not a machine check, there was not an ip check, there was nothing of the sorts. You cant claim this as a reliable source if anything is a flawed source of data.
2. You provided 3 reddit post that didnt amount even a hundred post and even less people participating on it. One more time, you are proving here you are living in a made up world that only suits your standars even if they are a lie.
3. You said "you cant accept people preffered 20212 and 2013 content?" and I told you again thats not what I am arguing. Ever since the beggining my posts have been tied about 2 things: a) What could be the best patch to run the classic server and b) What should be the bussiness model for it. At least the data I have shown makes sense why a publisher will favor patches after TERA Rising rather than Vanilla while you cant bring anything but ad hominems, baised arguments and unreliable data.
4. Yes, the bussiness model of the classic server will have an huge impact regardless of built they chose. This is actually 1 of the 3 most important things when making the decision. The other will be the patch build obviously and the game progression system, at least from my perspective.
5. Active player base kept growing after it went into f2p. At least from NA is went from 3 servers up to 7 and the last server added was on Jun 2015. This provided us that people up to this point continue to favor TERA content, this is a fact and you dont have any way to show metrics that can say otherwise. You keep saying that people kept playing from 2012 up to late 2015 or earlier 2016 but they got feed up with things that piled up, something that has some true but you cant prove it. However in bussiness if you ever have managed one you can see that a decision can show their impacts in the short term but you are so focused without any proof that the decisions only had impact in the long term. I already told you what happened in NA servers in the end of 2015 around Forsaken Island Hard Mode with desicions made by the management that created a big uproar in their forums followed by the removal of Island of Dawn as starting point around November 2015. If we add that TERA didnt had proper marketing for NA after Steam release you can see how their decisions made impact in the short term and it went even worse when the comunity got to know about the removal of Alliance and Crusades from the game in 2016, that we knew 3 months or more before hand because it was announced on K-TERA and we had people showing their patch notes in EME forums. These were the main factors who lead a big lose of players and a drop in new players influx, ended in the server merges from 7 to 3 in September 2016. There is a lot of logic into that but you are trying so hard with nothing to back you up that all of this was not because their decisions in the same patch but rather you keep trying to discredit the success of 2015 with your own baised ideas. There is something called schizophrenia and your behaviour is pretty much what it describes it "a long-term mental disorder of a type involving a breakdown in the relation between thought, emotion, and behavior, leading to faulty perception, inappropriate actions and feelings, withdrawal from reality and personal relationships into fantasy and delusion, and a sense of mental fragmentation."
6. In one of your past post you touched something that in my perception holds a lot of truth - "People should pay for their entertainment, and I'm more than willing to. It beats the hell out of having a "free to play" game that ends up costing you an arm and a leg in micro-transactions just to be competitive." - This is pretty much the mix of a bussiness model and the game progression model. They tied both and this is one of the biggest issues with the game, once again in my perception. A lot of people frustrated not only now but over the patches have some similar words. this is a constant complain from the active player base and from retired players aswell, however it looks like this bussiness model works better for them even if they keep losing players left and right because if you or I are not willingly to pay for game progression it looks like there are enought players willingly to spend thousands first day a new gear is released only to remain competitive. I could say they are addicted, that they dont like the game but they feel pushed to spend the money to remain competitive, that they are not happy but I dont have means to prove it so for a bussiness stand point if they keep whaling then the bussiness model is working we cant fight back against this if we cant actually provide reliable data to them and proof that could lead them to take a diferent model bussiness.
7. You continue in every sentence from your post always using ad hominems, baised logic arguments and unreliable data. This keeps in a loop because this way of you to try to argue and refute others stand points.